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GF preview page is up
Dear Astronavigator, At the current stage I am preparing quote lists for the new reward and add-on structure. I have understood that a...
Vincent Verhoeven
Mar 72 min read
47 views
0 comments

It's Not The Same Moon
Although I really love to write blogs that cover the project evolution, its backstories and scientific references, I was unable to do so...
Vincent Verhoeven
Feb 186 min read
97 views
3 comments

Second prototype run
Changes Sphinx module Humanoid versions Tile upgrades Box cover Relaunch Q1 2025 1. Changes At this very moment I am completing a 2nd...
Vincent Verhoeven
Jun 16, 20246 min read
225 views
4 comments

Happy Holidays!
Before the end of the year and a month after my first GF attempt, I want to reach out and keep you up-to-date with my board game adventures!
Vincent Verhoeven
Dec 21, 20237 min read
172 views
1 comment


Launched on Tabletopia!
Status Rulebook v.4.2: done Tabletopia launch: done First and Fast video tutorial: done Blind playtests: preparations Gamefound:...
Vincent Verhoeven
Mar 27, 20224 min read
126 views
2 comments


Revelations
OVERVIEW Pretending who we are Design tweaks Gamefound campaign Spiel 2021 PRETENDING WHO WE ARE The desert feels cold past dusk. Leo...
Vincent Verhoeven
Dec 28, 20217 min read
246 views
1 comment


Moving planets
Hey, here we are again. Like mentioned in the previous blog, our focus is now on the sculpts of the sphinx Sol Ange and the super...
Vincent Verhoeven
Jun 18, 20214 min read
111 views
0 comments


Super Inventions as our big guns
My adult life up until now has been captivated by celestial mechanics and instruments to decode them. From the early encounter with...
Vincent Verhoeven
May 3, 202112 min read
117 views
0 comments


The apotheosis of character developments
We started 2021 full of hope. Vaccinations take full throttle... I am dying to play board games again on a regular basis with real people...
Vincent Verhoeven
Mar 21, 20215 min read
89 views
1 comment

Player board engineering
Cockpit parameters With the skills of our talented 3D-sculptor Ana Román, we developed a thematic, ergonomic and elegant way to track...
Vincent Verhoeven
Dec 30, 20206 min read
128 views
5 comments


Unboxing and Tabletop Simulator
At the moment I am concentrating on enhancing and clarifying the rulebook, as well as finalizing the second part of the play tester...
Vincent Verhoeven
Nov 7, 20202 min read
80 views
0 comments


Solo Module and 3D-print Masters
1. Overview Solo Story Module Story This module is one that is as important as the multiplayer modules for me. First of all, the demand...
Vincent Verhoeven
Oct 25, 20205 min read
88 views
4 comments


Gameplay and development
PnP examples Miniature version on Tabletopia Development schedule and potential partners Current rulebook Enhancing continent tiles in...
Vincent Verhoeven
Sep 24, 20209 min read
114 views
0 comments


Progress and vacation
First of all I want to apologize for the late update. Usually I blog once or twice a month. Nevertheless, we haven't been standing still,...
Vincent Verhoeven
Aug 10, 20203 min read
59 views
0 comments


Versions, miniatures and animals
Board game versions I wasn't sure how the reaction would be on miniatures for the characters, but it would drive the price too far up for...
Vincent Verhoeven
May 21, 20206 min read
95 views
0 comments


Onboard spaceship navigation
One of the culminations in the game is grasping the relationship (set) between different constellations of stars, like is it in the Milky...
Vincent Verhoeven
Apr 22, 20204 min read
172 views
0 comments


Artists and play testers in action!
Diego Sanchez First, I want to dedicate this blog to an amazing artist. Diego brings all the characters in my head to life, after I gave...
Vincent Verhoeven
Apr 8, 20202 min read
68 views
0 comments

Ready to launch play tests!
This blog took some time and was a bit strange to write given the circumstances. Like a lot of people, I have tried to look for the...
Vincent Verhoeven
Mar 28, 20206 min read
71 views
0 comments

Science in gameplay
Initial simplicity and generalization We restricted the first game version to a 12H midnight visibility range, which simplified the...
Vincent Verhoeven
Jan 20, 20203 min read
31 views
0 comments

Map update and launch sites
While visiting new continents, you will always get a souvenir to build on. This way you could make travelling chain reactions or receive...
Vincent Verhoeven
Dec 15, 20191 min read
24 views
0 comments
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